Game Engine Progammer

  • Full-time
  • London - Client Side Engineering

Tonic Games Group brings together a family of world-class developers and publishers who believe that games are for everyone. More than 300 people strong; we bring together Mediatonic, Fortitude Games and The Irregular Corporation to create original IP and to invest in independent game developers globally.

We continue to build on our ambitions and projects, as such we are looking to hire a Game Engine Programmer to join Mediatonic.

As a group, we take pride in crafting games that challenge and inspire us and we invest in technology that will keep us at the forefront of the industry. We hire experts to take on the biggest creative and technical challenges we can get our hands on and we invest in our people for the long term.

  • Responsibilities

    We’re looking for a skilled programmer to join us as a Game Engine Programmer.

    Mediatonic are looking for an operationally-minded programmer who takes ownership of our Unity implementation structure, bespoke tools, optimisation and stability of the engine for design, code, platform deployment and live ops.

    This role will require you to flex between different parts of the engine ensuring we have necessary custom editor tools and an optimal execution infrastructure on all deployed platforms, both client and server. Touching on everything between physics execution sub steps, render pipelines and HDR, optimal frame rates and net code as well as some really complex stuff with well structured code.

    You’ll always be expected to perform code reviews, up hold best practises, understand the difference between Update and FixedUpdate and improve our core engine use. You’re a curious, fast learner, obsessed with fast yet readable code.

  • Requirements

    You’re a solid C# generalist programmer to support core tech with:

    • An analytical mindset to diagnose, reproduce and fix obscure issues
    • Unity fundamental architecture understanding
    • Concurrency experience C# Jobs/Tasks
    • CPU/Memory optimisation
    • 3rd party systems integration skills for logging, analytics etc
    • Unity tools building

    Desirable Experience

    • PhysX
    • Render Pipeline
    • RenderDoc
    • Netcode
  • What we're looking for

    Want to work for us?

    Are you interested in joining a business who strive to create moments that matter, for millions of players, in games that run for years? Does the idea of working together with a friendly team of Tonics towards the common goal appeal to you?

    As a creative business, we recognise that creativity is best inspired by different experiences and perspectives and we strive to create a culture of belonging, where all our colleagues feel welcome and diversity is celebrated. As we push towards ever more ambitious and high quality titles, we are looking for the finest talent in the industry to come and join us on our quest.

    We not only offer you the chance to work with fantastic teams, on awesome and inspiring projects, we also offer competitive salaries, flexible working hours including up to 3 x remote days weekly and private health care.

    How to apply & really impress us

    As a people first company, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd.

    Successful applications will usually have a phone chat before being invited to a full interview. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job. We look forward to hearing from you.

    We receive heaploads of applications, and while we do our best to respond, we can't always guarantee this.

For a better experience, please use your phone in portrait mode.