Game Programmer

Client Engineering

  • Full-time
  • Madrid - Client Side Engineering

Mediatonic is one of the UK's largest independent game developers with around 200 people across 6 locations worldwide. With incredibly diverse games, from top-grossing mobile titles, to hardcore PC simulators, from major IPs to completely original titles.

Above all, we take pride in crafting games that challenge and inspire us and we invest in technology that will keep us at the forefront of the industry. We hire experts to take on the biggest creative and technical challenges we can get our hands on and we invest in our people for the long term.

In the coming years, we have plans to grow across all our studios/locations, in order to achieve this we are looking to hire a programmer to join our Madrid studio.

  • Responsibilities

    • Interpreting design requirements as well as the studio's creative aspirations
    • Agree and implement strategy for project R&D, infrastructure, systems and features
    • Analysing technical capabilities and resourcing requirements
    • Collaborate on the roadmap and sprint planning, providing estimates and technical plans
    • Coordinate planning to ensure technology plans are robust and communicated to stakeholders, reporting progress both internally and externally
    • Collaborating with the Principal Engineering Team shaping best standards across the studi
  • Requirements

    • Excellent programming skills in C# and / or C++, with a deep understanding of OOP and coding best practices.
    • At least one commercial game title under your belt.
    • Familiarity with game engines like Unity (preferably) or Unreal.
    • Experience using source control systems such as Git, SVN or Perforce.
    • A strong level of spoken and written English to communicate with our UK teams.


    • Experience with mobile SDKs (Android & iOS).
    • A clear understanding of the particular challenges in game development, such as art workflow, performance optimisations, memory management and supporting multiple platforms.
    • Understanding of client / server communication and data serialisation.
    • Understanding of 2D and 3D animation principles.
    • Experience with modern graphics programming, including Cg/HLSL and/or compute shaders, is a strong plus.
    • Skills in scripting languages (JavaScript, Python).
    • Experience with build scripts and systems (i.e. Jenkins, TeamCity, Ant, Make, etc).
    • Experience using and scripting common art and 3D software packages (Photoshop, Illustrator, Blender...) is a plus.
  • What we're looking for

    Are you interested in creating moments that matter, for millions of players, in games that run for years?

    Does the idea of working together with a friendly team of Tonics towards the common goal of making great games appeal to you?

    Did we mention our out of control but totally cool sticker obsession?

    How to apply & really impress us

    As a people first studio, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd.

    Successful applications will usually have a phone chat before being invited to an interview at Mediatonic. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job.

    We receive heaploads of applications, and while we do our best to respond, we can't always guarantee this.


A job is a big decision, especially when it involves moving to an entirely new city or country. Find out more about the personality behind each of our studios, their cities, and the best ways to navigate them. Our locations guides are chock full of tips on travel apps, banks, and the real important stuff, like where to get the best food!

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