Senior Graphics Programmer

  • Full-time
  • London - Client Side Engineering

Mediatonic is one of the UK's largest independent game developers with around 200 people across 6 locations worldwide. With incredibly diverse games, from top-grossing mobile titles, to hardcore PC simulators, from major IPs to completely original titles.

Above all, we take pride in crafting games that challenge and inspire us and we invest in technology that will keep us at the forefront of the industry.

We hire experts to take on the biggest creative and technical challenges we can get our hands on and we invest in our people for the long term.

In the coming years, we have plans to grow across all our studios/locations, in order to achieve this we are looking to hire a UX Designer to join our London Studio.

  • Responsibilities

    • Research, formulate and implement rendering and other techniques to realise artists creative vision in-game
    • Collaborate with artists, technical artists and engineers, agreeing approaches and work split
    • Assist the artists with the creation of best-in- class environments and visual effects within technical requirements
    • Ensure techniques and implementations achieve optimal results for mobile and console, perform well and meet the projects engineering standards
    • Profile, maintain and optimise rendering, pipelines, lighting and shading components of a game
    • Develop core rendering tools, feature and engine components to required coding standards
    • Assist in ensuring art pipelines and asset sets are scalable and account for production and live ops constraints
    • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
    • Responsible for performance of features on multiple platforms
  • Requirements

    • Ability and interest in a variety of graphics related challenges, wearing multiple hats and coordinating and collaborating in a smaller team
    • 2+ years of programming experience on graphics programming
    • Shipped one or more AAA game titles and experience of mobile and multi-platform projects
    • Background in rendering with experience that may include shaders, animation, skinning, lighting, post-processing, special effects and tool development
    • Strong maths skills and experience with modern graphics programming, including Cg/HLSL and/or compute shaders
    • Programming skills in C# and / or C++, with an understanding and passion for readable, robust code and best practices
    • Understanding of performance considerations, memory management, multiple processor use, and runtime optimisation
    • Experience with Unity3D or other 3D game engines and art tooling, e.g. Maya, Zbrush, Blender
    • Ability to test, debug, and extend other Engineers code
    • A strong passion for making games
  • What we're looking for

    Are you interested in creating moments that matter, for millions of players, in games that run for years?

    Does the idea of working together with a friendly team of Tonics towards the common goal of making great games appeal to you?

    Did we mention our out of control but totally cool sticker obsession?

    How to apply & really impress us

    As a people first studio, our biggest priority is to hire the right person. A cover letter that tells us a bit about you and what you’re passionate about really helps to get our attention and distinguish your application from the crowd.

    Successful applications will usually have a phone chat before being invited to an interview at Mediatonic. If you are applying for a creative role, remember a portfolio is essential. For all applications we suggest you read the job description carefully and let us know why you believe you’re the right person to take on this job.

    We receive heaploads of applications, and while we do our best to respond, we can't always guarantee this.


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